Set in a persistent and ever-changing universe, No Man’s Sky seeks to maximize the power of next-gen consoles not for better graphics or higher polygon count, but to give players something they’ve never experienced before. Hello Games wants to deliver a space exploration game that feels authentic, while still being creative.

The latest No Man’s Sky details come courtesy of Edge Magazine, who has a full write-up on the new game in their latest issue. In the story, Hello Games’ founder and No Man’s Sky Managing Director Sean Murray shares how the developer is able to create the game’s procedural worlds and universes, and how Hello Games plans to make a splash with their forthcoming title.

As Murray explains, procedural worlds are much more difficult to develop. While one specific element, like caves for example, might look fantastic rendered on one procedural planet, they might look terrible on another. It’s that delicate balance that Murray and his team need to constantly be aware of when developing No Man’s Sky.

As players explore, they will be able to share, or even not share, the worlds they discover with other players, further adding to the No Man’s Sky universe. But while there are a finite number of places for players to explore, Murray says they are mechanisms in place that will keep the universe growing.

On the topic of sharing or not sharing discoveries, EDGE posed the question of messing with, or griefing, other players in No Man’s Sky. Murray wouldn’t rule out the possibility of player griefing, but he suggests that the game’s systems will encourage cooperation more than anything else.

No Man’s Sky seems like a very ambitious project, one that could set the tone for future next-gen independent projects. It has a ton of moving pieces, but that’s also part of its appeal. And rest assured, the game is still on track, even though the Hello Games offices were recently hit with a devastating flood.

What about No Man’s Sky has you the most intrigued? Do you see yourself as someone who will share your discoveries?

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Source: EDGE

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